The rules system of Chronopia is pretty simple, however, it is always fun to butcher what someone else worked so hard to design, so here you can find optional. The rules emphasize using better tactics, and not tooling out your characters to win. Each of the All this means that Chronopia is an excellent game. It took a. Back to the Chronopia Rules Board I think this has been reprinted on Chronopia World, and I don’t know where it originally comes from.

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Mantlets require 1 Size point per 1″ width to move. Roads assist you in moving your troops. Siege engines take a turn to set up so if you included their size factor in your first half they may move onto the field at the start of turn 2.

Standard units start as Regular instead of Green and are the only units that you may choose a garrison from.

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All players plot out their planned movements for all of the units they plan to move this turn. When using a rope to climb a cliff the model subtracts 2 from his roll ie A would then only fall on 17 The garrison may never move. Instead the player must pay 15 points per unit from his treasury. The miniatures included in this box-set are supplied unpainted and the exact color of the Firstborn Watchtower may differ slightly from the color seen on the cover of the box.

Chronopia Core Rulebook 2. The nations are also different – like twisted shadows of the norm. An engine that performs Turning Fire suffers a -4 to its MW. The MV of all troops is reduced by 1″ except for hovering or tunneling units. If he has forces which are attacking from multiple hexes or multiple players are attacking then use the diagram to determin DZs. This will prevent the fortification from being damaged or production from being disrupted.


If your units encounter enemy troops or an enemy stronghold then they immediately end their movement in that hex. Each hex type also has its own weather chart that must be consulted. It took a used idea and made it new again.

You cannot transport troops across the lakes as lake hexes actually represent a chain of small lakes and rivers, not one big lake.

If that model dies then you continue making rolls for all legit secondary targets until you miss, one of them survives or all models in the kill line are dead.

He may then continue on to your fortification with any legal strength units, any panicked troops automatically rally. If successful that individual is back with full wounds but suffers a penalty of -4 XP.

Target Chronopia – Core & Assorted Target Firstborn Watchtower Scenari Box VG+ | eBay

When attacking a hex from the sea the following rules apply. If no friendly stronghold was present then they must make a LD test at -2 for each wound inflicted. All forces move 1 hex at a time.

You may also choose 1 non MW warband to serve as his bodyguard. Still in the original factory shrink wrap, with condition visible through shrink noted.

To add additional hexsides costs 1 stone per extra hexside but no additional gold.

Chronopia Campaign Rules Version – Chronopia World

MW troops using mantlets may not move and fire in the same turn. Grading System Please review the exact condition and any condition notes or incompleteness notes next to the title and description above for the exact condition of this item.


The Orcs are also not brutish buffoons who spell everything with ‘z’s. The armies are diverse enough that each unit has its own bonuses and penalties for fielding it. Humanoid shaped models may climb at a rate of their size times 1″ per action spent.

The following rules apply to any Force commander. Troops may raze a road in the same way as a stronghold but get no resources from such an action. If your army commander is present then he is your force commander regardless of whether or not he has the highest LD in your force. Uses the Firebomb template. Any other units that are plotted to enter that hex in later phases arrive as reinforcements as described above. No additional import charges at delivery!

Each player may place it anywhere on the board at least 18″ in from their deployment edge. Towns come with a garrison, consisting of any non-missile, standard regular, warband. Will usually ship within 1 business day of receiving cleared payment – opens in a new window or tab.

If failed, they start any battles that they participate in that turn wounded to that extent. Payment We accept the following forms chrono;ia payment.

All following Move Segments must be spent moving to or towards one of your strongholds. Force commanders are the individual model that is in charge of all the troops in that hex. The crew leader must have LOS to the target.